Virtual Worlds - in Elementary School & College Classrooms

This paper presents case studies of an elementary school class and a graduate college course designed to provide students with the opportunity to explore the use of virtual worlds—primarily Minecraft and Second Life—for teaching and learning. Based on the findings, implications for the design of virtual world classes are provided.

Guardado en:

0123-2061

1900-2459

2019-09-02

13

13

http://purl.org/coar/access_right/c_abf2

info:eu-repo/semantics/openAccess